Debug breakpoints not breaking
I have attached the code to the process but i cant get the breakpoints to break. I have tried in several methods. print and debug shows that the code is reached.
View ArticleRun unit tests (nUnit) in debug mode (MonoDevelop)
How do I run nUnit unit tests in Unity (with MonoDevelop 4 attached) in debug mode, so that I can step through my code with breakpoints? Thanks.
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I have made sure the exceptions were checked for thrown in the Debug -> Exceptions list and Visual Studio does not complain about any missing symbols, however I still get a lots of missing features...
View ArticleAndroid debugging a crash on application start
I'd like to get Android debugging to work (attach to process, breakpoints, etc) and I think I do, but my main problem right now is that my Android build breaks upon start up. Because it breaks and...
View ArticleIs there a way to have a data breakpoint in unity3d?
Hello there! Very often I face the same problem: Some script is changing some value (like transform) and it would be great to have a tool to print the stack of the code that make the modification. In...
View ArticleMonodevelop 4.0.1 breakpoints won't work.
I've been using Monodevelop 4.0.1 for Unity 5 and i've noticed that when i'm trying to debug anything the breakpoints and the debugging just won't work properly. For example, i set the breakpoint at...
View ArticleNot able to use Visual Studio as debugger, but it works as editor
Similar questions have been asked before, but I have not found any that have these specific problems. When I work with my existing project, all script files open in Visual Studio 2013 like I want them...
View ArticleVS 2013: Breakpoint only if an error happens
Im using VS 2013 professional as editor for Unity 5. I use VS Tools so I can debug. I put some breakpoints on my code but I want to stop execution just if an error happens. For example, I have a...
View ArticleHow to set breakpoints in Xamarin?
I'm trying to follow the basic debugging settings for monodevelop, found here on Unity's website: https://unity3d.com/learn/tutorials/modules/beginner/scripting/monodevelops-debugger I assumed this...
View ArticleBreakpoint in Start function not caught
Hello, I added several breakpoints in the Start() function of one of my scripts. But monodevelop/unity debugger refuses to catch them. It just plain ignore them... Did I do something wrong ? Or is it...
View ArticleUnity Linux—Connect to Debugger
Hello Everybody, I have downloaded and install the Unity Linux beta (5.1.0f3) which running quite nice, and except some crashes here and there, It does what it should. The only thing I cannot get to...
View ArticleMonodevelop 5.9.6 not stopping at breakpoints
I have 3 breakpoints in my code, debugging a development build on an android mobile phone. Mono does not stop at the 3rd one. Can someone tell me how to get Mono back to doing that? ![alt text][1] [1]:...
View ArticleVisual Studio breakpoint freeze.
I'm using Visual Studio 2015 to write my code. And I'm used to use breakpoint to debug. But every time i try to place a breakpoint, attract to unity and play. Then Unity will just freeze and then i...
View Articlecallstacks and coroutines
I'm starting to really love coroutines. they're like threading without the hassle of creation and without the worries of real concurrency. one major downside to them is that they decimate the...
View ArticleHow to tell what method is moving an object?
I run into this at least once a week on the large established codebase I'm working with, and it makes debugging painful: something will move (transform.position changed), and I have no idea what moved...
View Articlehow to activate Debugging monodeveloper or visual studio editor in unity 5.4.2?
1. I am using unity 5.4.2f2 and upgraded a project developed in unity 5.0.2. when I run the project on unity 5.0.2, I can put breakpoints and can debug in monodeveloper properly. But when I run the...
View ArticleCannot debug errors created by Debug.Assert()
Running my project with *"Error Pause"* enabled, helps me to halt the game when a **Debug.Assert()** fails. However, clicking on the error will only point to the affected line on Visual Studio. No...
View ArticleHow to get breakpoints working in Mono Develop for Unity?
Breakpoints stopped working for me in Mono Develop. I tried the solutions from [this answer][1] and [this answer][2], without any luck. I've tried restarting Mono Develop, Unity and my Mac. I've also...
View ArticleMonoDevelop Break Points not connecting
I don't know since when this got more annoying then usual, but every other line Break Points in MonoDevelop won't connect. They show as red circles with a hole. This happens at random, sometimes it...
View ArticleEXC_BREAKPOINT crash, how to debug?!?
My game has occasional EXC_BREAKPOINT crash, are there any guildlines or steps I can follow to find out the problem? The log only show a bunch of numbers, I don't even know which script causes that......
View ArticleCant change debugger execution line while debug
I use visual studio to debug unity game. I put a breakpoint into function. When i break to debug mode, i cant change execution line ![alt text][1] [1]:...
View ArticleWhat is the best way for Debugging (hitting breakpoints etc.) methods with...
When I run a unity instance as *'LAN Host'* everything is fine and my breakpoints will be hit. Unfortunately when I run one unity instance as *'LAN Server Only'* and one instance as *'LAN Client'* I...
View ArticleAre conditional breakpoints when debugging in VS2017 working for you?
Debugging with VS2017 (or older versions) could be a lot better (especially in long loops) if conditional breakpoints were working for me. Unfortunately they are not. Are they working for anybody? Is...
View ArticleBreakpoints working in Game but not in EditorScripts?
Hi there, I have a rather pressing and confuding Problem. If i attach the Debugger in Vs2017 the breakpoints i set are working in my GameScripts, but not in an editor Script. The Message given is that...
View Articleunity freezes when external process is running and breakpoint is triggered
I have a problem where i run an external process through Diagnostics.Process, and then try to trigger a breakpoint. In my case i am using Unity 5.6 and Rider 2018.3. The result is that Unity freeze,...
View ArticleConditional Breakpoints - Can't Enter an Expression?
Is anyone else not able to enter any text in (to replace the sample expression) into the "Advanced Conditions" input field of a breakpoint edit dialog? (VS for Mac, Community, 7.8 Build 1624)
View ArticleVisual Studio breakpoint freezes the Unity editor
Hi. I've read many topics about this but none of them helped. I have some breakpoints in Visual Studio. After clicking "attach to unity and play" it successfully builds and it says "running". But it's...
View ArticleDebug IL2CPP Android build on device
Hi, I am trying to debug a random soft lock on Android device (Pixel 2) when building with the latest Unity (both 2019.1.4f1 and 2019.1.7f1) and IL2CPP. The issue I am seeing is Unity stops processing...
View Articledebugging multiple gameobjects with the same script
if i have multiple gameobjects with the same script, and i debug it in visual studio with breakpoints, which game object does the debugging look at? is there a way i can make it look at a certain one?
View ArticleCan Anyone can suggest a good race car Ai asset.
I am developing a racing game like "Split Second". The one thing I am struggling with is to make a good Ai opponent. Default Ai system is not enough to do the task. So can anyone suggest a good Ai...
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